

“What a lovely day!” wasn’t a coincidence, these guys were quoting Mad Max: Fury Road! It was a great surprise amongst everything that made the core gameplay great. In my very first fight with one of the groups of the Knights of the Fallen Rose, something couldn’t help but catch my ear. The stakes are set high from the start of this story.

The Ofieri come from a brutal, but mystical land. With the season pass only running 25 dollars, and a second expansion on the way, this is well worth the price of admission. Overall, the expansion includes more of everything to love about the game, plus a little more. We also find new crafting gear from this proud people, which I found to actually be better than my Master Crafted Feline Armor. In the expansion, we learn about the Ofieri, a race of humans from a far off land, including many additions to the already-expansive lore of The Witcher. Geralt starts out accepting a quest to kill a monster in the sewers, which turns out to be quite a bit more than he bargained for. It introduces new monsters, both to existing classes, and creating creepy new ones, new side quests, and an entire new set of lore. You can simply load a save, and play with whatever characters you might already have built up, play only the expansion with a pre-configured character, or start a game fresh with this set in the quest log from the start. There are three options with which to tackle that expansion, which was an unexpected surprise. Hearts of Stone, the first of two meaty expansions, is meant as a post-game quest-line. However, after less than an hour in the addition to the world that Hearts of Stone brought to the game, I was back in the flow of everything great about Geralt of Rivia, Novigrad, and The Witcher 3. I sunk 110 hours into the main quest and every single side quest, afterwards I was a bit burnt out. It only took 30 minutes for me to fall right back in love with The Witcher 3.
